Welcome to Jezza Roddy’s Musical Lair!
For those who love adrenaline-pumping, brisk-paced metalcore-style drums mixed with the gorgeous, soaring melodies of the colorful winds and strings in orchestra, please enjoy the demo reel below, taken from Jezza’s latest battle music pack, SKULL CRUSHER: Intense Battle Music Pack.
Retro/16-Bit Demo Reel
Watch Jezza walk you through the entire battle music pack called SKULL CRUSHER: Intense Battle Music Pack.
Jezza Meets Dr. Wayne Oquin
In 2012, Jezza had the honor of performing Tower Ascending, composed and conducted by Dr. Wayne Oquin. Witness the composer tackle the tenor sax in this magnificent performance by Texas State Ensemble and Julliard students!
Jezza Roddy (real name Jeremy Rodriguez) is a metal/rock orchestral video game composer located with his wife in her home prefecture in the Kansai area of Japan. His current project is Godgear Ragdrahod, a side-scroller mecha beat’em up being developed by SquireGrookTook. Under the guidance of Steven Melin (Aethermancer, Monster Sanctuary, Video Game Music Alliance) and Penka Kouneva (Prince of Persia: The Forgotten Sands, Transformers: Revenge of the Fallen, and more), the composer is continually developing his musicality. He placed runner-up in itch.io’s Reimagining VGM 1 composing jam with his emotive rescore of Xion’s Death Scene from Kingdom Hearts 358/2 Days.
Being a graduate from Texas State University’s School of Music, Jezza also has performed live a countless number of times with the following ensembles and groups:
Texas State Salsa Del Rio Ensemble (Baritone Saxophone), Texas State Jazz Ensemble (Tenor Saxophone), Texas State Wind Ensemble (Tenor Saxophone), Jazz Combo (Alto Saxophone), Fear Control (Electric Rhythm Guitar and Backup Vocalist), Kyoto Municipal Kaiken High School’s Jazz Teacher’s Circle (Vocalist)
For those who have always wondered how to combine the skull-crushing blast beat and double bass patterns from metalcore with the gorgeous, soaring, colorful melodies of the orchestra, Jezza’s compositions are sure to give you a satisfying listening experience.
Credits and Experience
Custom Music from Jezza Roddy - How the Process Works
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Below are amongst the things we will discuss upon our first meeting.
Your Project’s Vision
Backstory of game
Influences (games, OSTs, etc.)
Total amount of music (minutes and number of tracks)
Music assets (theme, level loops, cinematics or cut scenes, layers),
Utility-stingers (level win, level loss, death stinger, spawn, transitions),
Beds (ambience)
Important Dates
Overall project deadline
Check-in/revision dates
Demo release date
Of course, any other necessary details will be included in our conversation before we come to a final agreement.
The writing process is fairly simple but very interactive. Each track will begin with a short sketch that will be sent to you in order to verify musical direction. After that, a full rough mix will be created and sent by the agreed upon check-in date. Lastly, a final mix will be delivered with any adjustments if they are needed.
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Pricing is generally based on a “per-minute” rate. However, I also offer special pricing for multiple-music track packages and full OSTs.
To keep things simple, the format of payment will be half upfront, and half upon delivery.
Contact me.
Ready to work together to create a sound that will breathe life into your project and make your game unforgettable? Email me via my email address above or the form on the right in order to join hands with me, and let’s plunge into the next stage together.
Let’s connect on social media via the links below.
Connect with me on social media.